Success Programming Advice

Incellectual_Anon

Incellectual_Anon

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Apr 13, 2022
3,674

Re: Look at what you've done.
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#180859651Friday, January 01, 2016 4:44 PM CST
Perhaps the essential "issue" is not the quantity of mathematical-knowledge, it is the quality of such knowledge. My usage of the term "quality" refers to the type of mathematical knowledge utilized. Typically, disregarding geometrical/physical manipulation, the primary sort of mathematical-knowledge commonly utilized would be a combination of basic-arithmetic and logical-symbolism, in conjunction with concepts often found within algebra. Thus, rather than focusing on whether it is existent in the systematic flow of computer-programming, we should simply focus on which aspect is necessary to utilize to accomplish a given task.
Re: who loves programming blogs?
AnonyAnonymous
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Join Date: 2013-06-23
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#182468632Tuesday, January 26, 2016 5:54 PM CST
"what is that" Typically, websites consisting of individuals that regularly discuss aspects of Computer-Programming, such as techniques for manipulating syntax features or solutions to common errors for novices.

Re: i want to make a wii game really bad
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#152986839Thursday, January 01, 2015 7:51 AM CST
I'd suggest that you before decide to just quickly start an extensive project, make sure you've completed the initial planning and conceptual idea phases of your "Game", you'll encounter plenty of trial and error that will help you revise your capabilities and develop a clearer perception of Game-Development altogether. Utilize a Flowchart/Diagram to convey the various aspects of functionality within the game itself, research the required programming languages and consistently check for flaws during the Paper-To-Program process as you'll need to revise at a constant rate, depending on the overall size of your project. That would be my suggestion.

Re: Coding
AnonyAnonymous
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Join Date: 2013-06-23
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#152181938Monday, December 22, 2014 11:27 AM CST
"@Anony - Lua + Java" Ah, If you enjoy reading text-based guides, I'd suggest utilizing "Tutorialspoint.com" in combination with the "Lua.org/pil/" or "Programming-In-Lua Guide" and "lua-users.org". Each site has rather extensive and comprehensive information for the usage of each in combination.

Re: My school did Hour of Code today..
AnonyAnonymous
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Join Date: 2013-06-23
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#151441490Wednesday, December 10, 2014 12:03 AM CST
"You'll be able to interpret algorithms much better." The intention of the "Hour-Of-Code" program is to introduce individuals of varying age-groups to programming by tasking them with thinking algorithmically to develop an efficient solution to the relatively "Simplistic" tasks provided. If you can develop proficient algorithmic instructions, It becomes much more simpler to grasp the various linguistic patterns in general programming/scripting.
A programming language is a system of notation for writing computer programs.[1] Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language.

The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common.

Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages.

 
Incellectual_Anon

Incellectual_Anon

NEET
Apr 13, 2022
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Re: How hard is it to take an idea and make it into a game?
Moronism
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Join Date: 2010-02-08
Post Count: 451
#183181343Sunday, February 07, 2016 5:15 PM CST
Well, the question you are asking is essentially a matter of the "Theory => Application" model. Naturally, when we are working with abstraction, we have a much more extensive space of near-infinite creativity. Thus, we often do not recognize the actual concrete limitations of our ideas until we attempt to apply them. It is interesting that you have those ideas. Nonetheless, it is necessary to ensure that your "concept" can be accurately implemented to accomplish your development purposes. The "difficulty" arises in determining exactly "how" to implement your idea efficiently. The greater the complexity, the more variable factors you have to consider within your scripts. For example, if you are scripting a brick that merely changes to a specified color when interacted with, you would only need the related event-based object and the desired RGB values. However, if you would like a "randomized" color, you would probably need a function that accurately considers the possible range of RGB values and "randomizes" them according to a given input seed. The process is greatly simplified when you simply focus on instructing the computer on how to accomplish a given task rather than instructing the computer on which task to accomplish. This is due to the fact that you can accurately utilize diagrams/flowcharts to organize the theoretical-flow of your custom algorithms, which makes error-filtering easier. I would suggest that you start with a very simplistic, basic concept that can be implemented. Afterwards, you can modify and expand the concept as necessary. You will almost certainly need knowledge of both Lua and the other relevant subjects to implement your ideas. Otherwise, you will be heavily constrained by the "simplified", pre-set options available.
 
Incellectual_Anon

Incellectual_Anon

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Apr 13, 2022
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Iliuminatis
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#180849427Friday, January 01, 2016 2:37 PM CST
What do you mean with advanced mathematics? I suck at math in school and I can still script. Even my programming teacher says that there is basically no math in programming.
cntkillme
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Join Date: 2008-04-07
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#180850123Friday, January 01, 2016 2:47 PM CST
No math in programming? Your teacher is dumb. A majority of it is math, while the other part is syntax lol
 
Incellectual_Anon

Incellectual_Anon

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Apr 13, 2022
3,674
Re: Do prime factors have a use in coding?
Moronism
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#184220189Tuesday, February 23, 2016 6:51 PM CST
Well, there are plenty of "competitive" programming problems that require the use of number-theory concepts. Have you considered visiting a website such as "Project Euler" to gain a greater overview of their uses?
 
Incellectual_Anon

Incellectual_Anon

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Apr 13, 2022
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Curry


Re: How do i start learning Lua?
bosswalrus
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Join Date: 2013-01-04
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#218665280Sunday, June 11, 2017 2:24 PM CDT
Oh wait the PM got fitlered whatever Here's how you become a pro You need to make sure that you are motivated, and want to learn Lua. The best resource to start at is "Programming in Lua 5.0" as it is free, just google it and the online book should come up. Keep in mind that ROBLOX uses Lua 5.1 but the 5.0 book is fine. It's probably best to learn Lua and then dweleve into ROBLOX's API. You will also get bored, very bored. Reading a book is very boring when you aren't making cool stuff. So you gotta do challenges and problems. Doing programming challenges and exercises will seriously make you a way better scripter. You don't become a pro scripter by memorizing things and watching tutorials where you memorize certain steps in order to achieve something. You have to make sure you actually *understand* what is going on, don't just memorize. This may be the reason why roblox tutorials are not giving you the right idea about scripting. Again most of the people that are "pro scripters" have done a lot of practice and challenges. Being able to problem solve is what separates the average scripter from a better one.
 
Incellectual_Anon

Incellectual_Anon

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Apr 13, 2022
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Re: Struct
warspyking
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Join Date: 2011-11-15
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#137181678Monday, June 16, 2014 2:08 PM CDT
@agent http://wiki.roblox.com/index.php?title=Data_Types In Roblox Lua, as well as most programming languages, you will encounter data types. These are the types of values that you can store in variables and used in code. Roblox Lua implements several new data types to Lua in addition to the native data types. [edit]Native Lua These are usable in all Lua code - not just Roblox Lua. Type Description Boolean Represents either true or false Coroutine An object that represents a splitting of the normal thread of execution Function Represents executable Lua code that can be ran with arguments Nil A state of non-being or nothingness Number A numerical quantity Integer A number without a fractional part (for example, -2 or 3, but not 4.5) String A chain of characters (for example, "hello") Table A list of key-value pairs Userdata An interface to the parent application [edit]Roblox Lua Specific These data types are specific to Roblox Lua and most of them have constructors. Type Description Axes Represents a selection of X, Y and/or Z BrickColor Represents a color of a brick, has a name CFrame Represents a position and orientation in 3D space Color3 Represents a color Content A property that represents an image, sound, or mesh Enumeration Represents one of a specific selection (for example, CameraType) Faces Represents any combination of NormalIds (Front, Back, Left, Right, Top, Bottom) Instance An object in the Roblox game hierarchy Ray Represents a point and a direction in 3D space Region3 Represents a rectangular prism shaped space in 3D space Region3int16 Same as Region3 but with integral coordinates Struct Is a collection of properties to represent one property (not used in most Roblox Lua code) UDim Two of these are used with UDim2s UDim2 Used with GUI positions and sizing Vector2 A 2-dimensional vector. Also used as a 2D point Vector3 A 3-dimensional vector. Also used as a 3D point Vector3int16 Similar to Vector3, but uses integral coordinates. Used with Region3int16s Vector2int16 Similar to Vector2, but uses integral coordinates. Used with the PlayerMouse object CellId An unused data type that is related to terrain cells Category: Scripting Tutorials It's there. It exists.
 
PLA1092

PLA1092

O.R.A.N.G.U.T.A.N._M.A.X.X.I.N.G.
Jan 14, 2023
17
IQpill is brutal in programming. :feelsbad:
 
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